AI Insights · Timothy · July 2022
Top 5 PVP Games on iOS in Italy - Q2 2022
In Q2 2022, the top 5 PVP games on iOS in Italy showed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q2 2022, the top 5 PVP games on the iOS platform in Italy displayed a range of performance metrics. Here’s a closer look at their weekly downloads, revenue, and active users.
Stumble Guys from Scopely, Inc. saw a significant rise in its weekly revenue, peaking at approximately $97K in the final week of June. Weekly downloads surged to about 136K in the last week of June, while weekly active users increased from 146K at the end of March to approximately 863K by the end of June.
Subway Surfers by Sybo Games ApS experienced moderate revenue growth, reaching around $3.6K in late May before tapering off to $996 in the last week of June. Weekly downloads remained stable, averaging around 17K, while weekly active users saw a steady increase, peaking at approximately 667K in early June.
Roblox from Roblox Corporation maintained a consistent weekly revenue, with a peak of about $91K at the end of March and a slight drop to $54K by the end of June. Downloads fluctuated slightly, with a high of approximately 12.7K in the last week of June. Weekly active users remained relatively stable, averaging around 223K to 242K throughout the quarter.
Apex Legends Mobile by Electronic Arts, released in mid-May, saw an initial high in weekly revenue of about $10.7K, which decreased to $1.6K by the end of June. Downloads followed a similar trend, starting at 130K in the release week and dropping to around 2.4K by the end of June. Weekly active users also declined from 126K in mid-May to approximately 26K by the end of June.
Diablo Immortal from Blizzard Entertainment, Inc. had a notable start with $33K in revenue at the end of May, peaking at $48K in early June before settling at around $31K by the end of June. Downloads saw a sharp initial spike to 156K, dropping to 1.9K by the end of June. Weekly active users began at 116K in early June, declining to about 49K by the end of the month.
These insights are derived from Sensor Tower, where more detailed analytics can be found for a deeper understanding of app performance.